国家的崛起修改器,国家的崛起之爱国战争的修改器那里有下在啊

访客2023-12-17 14:35:2931

大家好,今天给各位分享国家的崛起修改器的一些知识,其中也会对国家的崛起之爱国战争的修改器那里有下在啊进行解释,文章篇幅可能偏长,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在就马上开始吧!

国家的崛起之爱国战争的修改器那里有下在啊

那游戏没有修改器,只有作弊码。。。

国家的崛起秘籍

一、基本资源

CHEATRESOURCEALL10000全加10000

CHEATRESOURCEFOOD+1000得到食物

CHEATRESOURCETIMBER+1000得到木材

CHEATRESOURCEOIL+1000得到石油

CHEATRESOURCEMETAL+1000得到金属

CHEATRESOURCEWEALTHY+1000得到财富

CHEATRESOURCEKNOWLEGE+1000得到知识

二、基本建筑

CHEATADD1CITY=加一座城市

CHEATADD1LIBRARY=加一座图书馆

CHEATADD1MARKET=加一座市场

CHEATADD1TEMPLE=加一座寺庙

CHEATADD1FARM-加一座农场

CHEATADD1WOODCUTTER=加一座伐木场

CHEATADD1MINE=加一座采矿场

CHEATADD1OIL=加一座油井(放在油矿上)

CHEATADD1GRANARY=加一座粮仓

CHEATADD1UNIVERSITY=加一座大学

CHEATADD1LUMBER=加一座木材厂

CHEATADD1SMELTER=加一座冶炼厂

CHEATADD1REFINERY=加一座炼油厂

CHEATADD1BARRACK=加一座兵营

CHEATADD1AUTO=加一座车辆制造厂

CHEATADD1FACTORY=加一座火炮制造厂

CHEATADD1FORTRESS/REDOUBT=加一座堡垒

CHEATADD1AIRBASE=加一座机场

CHEATADD1SHIPYARD=加一座船厂

CHEATADD1STOCKADE=加一做防御塔

三、奇迹

CHEATADD1PORCELAIN=报恩寺琉璃塔

CHEATADD1TAJ=泰姬陵

CHEATADD1EIFFEL=埃菲儿铁塔

CHEATADD1SUPER=超时空对撞机

CHEATADD1SPACE=太空计划

CHEATADD1COLOSSUS=巨人像

CHEATADD1PYRAMIDS=金子塔

CHEATADD1TERRA=兵马佣

CHEATADD1KREMLIN=克里姆林宫

CHEATADD1VERSAILLES=凡尔塞宫

CHEATADD1ANGKOR=吴哥窟

CHEATADD1STATUE=自由女神像

CHEATADD1FORBIDDEN=紫禁城

CHEATADD1HANGING=空中花园

四、政治单位

CHEATADD50THEDESPOT=加50个暴君

CHEATADD50THESENATOR=加50个参议院

CHEATADD50THEMONARCH=加50个君主

CHEATADD50THEPRESIDENT=加50个总统

CHEATADD50THECOMRADE=加50个同志

CHEATADD50THECEO=加50个CEO

CHEATADD50GENERAL=加50个将军

CHEATADD50SPY=加50个间谍

五、普通单位

CHEATADD50CITIZEN=加50个农民

CHEATADD50SCHOLAR=加50个学者

CHEATADD50CAR=加50个商队

CHEATADD50ARMEDCARAVAN=加50个武装商队

CHEATADD50MERCHANT=加50个商人

CHEATADD50ARMEDMERCHANT=加50个武装商人

CHEATADD50SUPPLYWAGON=加50辆补给车

CHEATADD50ARMEDSUPPLYWAGON=加50辆武装补给车

六、通用兵种

CHEATADD50Militia=加50个民兵

CHEATADD50Minuteman=加50个后备民兵

CHEATADD50Partisan=加50个游击队

CHEATADD50Scout=加50个斥候

CHEATADD50Explorer=加50个探索者

CHEATADD50Commando=加50个突击队

CHEATADD50SpecialForces=加50个特种部队

CHEATADD50EliteSpecialForces=加50个精锐特种部队

CHEATADD50Slingers=加50个投石兵

CHEATADD50Javelineers=加50个标枪兵

CHEATADD50EliteJavelineers=加50个精锐标枪兵

CHEATADD50Arquebusiers=加50个火绳枪兵

CHEATADD50MachineGun=加50个机枪

CHEATADD50HeavyMachineGun=加50个重机枪

CHEATADD50AdvancedMachineGun=加50个先进机枪

CHEATADD50Flamethrower=加50个火焰喷射兵

CHEATADD50Hoplites=加50个重装步兵

CHEATADD50Phalanx=加50个精锐步兵

CHEATADD50Pikemen=加50个长矛兵

CHEATADD50ElitePikemen=加50个精锐长矛兵

CHEATADD50Fusiliers=加50个燧枪兵

CHEATADD50Anti-tankRifle=加50个反战车步兵

CHEATADD50Bazooka=加50个火箭炮兵

CHEATADD50Anti-TankMissile=加50个反战车飞弹

CHEATADD50Bowmen=加50个弓箭手

CHEATADD50Archers=加50个弓兵

CHEATADD50Crossbowmen=加50个十字弓兵

CHEATADD50HorseArcher=加50个弓马兵

CHEATADD50HeavyHorseArcher=加50个重弓马兵

CHEATADD50Dragoon=加50个龙骑士

CHEATADD50Carabineer=加50个马枪骑兵

CHEATADD50LightHorse=加50个轻马兵

CHEATADD50LightCavalry=加50个轻骑兵

CHEATADD50EliteLightCavalry=加50个精锐轻骑兵

CHEATADD50Hussar=加50个轻骑军

CHEATADD50ArmoredCar=加50个装甲车

CHEATADD50ArmoredScoutCar=加50个装甲侦察车

CHEATADD50ArmoredCavalry=加50个战斗装甲车

CHEATADD50Cataphract=加50个强骑兵

CHEATADD50Knight=加50个骑士

CHEATADD50HeavyKnight=加50个重骑士

CHEATADD50Cuirassier=加50个胸甲骑士

CHEATADD50LightTank=加50个轻战车

CHEATADD50Tank=加50个坦克

CHEATADD50MainBattleTank=加50个主战坦克

CHEATADD50Catapult=加50个弩炮

CHEATADD50Trebuchet=加50个投石机

CHEATADD50Bombard=加50个火炮

CHEATADD50Cannon=加50个加农炮

CHEATADD50Artillery=加50个炮兵

CHEATADD50Howitzer=加50个榴弹炮

CHEATADD50RocketArtillery=加50个多管火箭车

CHEATADD50Anti-AircraftGun=加50个防空机枪

CHEATADD50Anti-AircraftBattery=加50个防空火炮

CHEATADD50Anti-AircraftMissile=加50个防空飞弹

七、飞机

CHEATADD50HELICOPTER=加50个一般直升机

CHEATADD50ATTACK=加50架攻击直升机

CHEATADD50BOMBER=加50架轰炸机

CHEATADD50BIPLANE=加50架双翼战斗机

CHEATADD50JET=加50架喷气式战斗机

CHEATADD50STRATEGIC=加50架战略轰炸机

CHEATADD50STEALTH=加50架B2轰炸机,隐形的那种

八、船只

CHEATADD50BATTLESHIP=加50艘战列舰

CHEATADD50AIRCRAFT=加50艘航空母舰

CHEATADD50DREAD=加50艘无畏舰

CHEATADD50MISSILE=加50艘导弹巡洋舰

CHEATADD50DESTROYER=加50艘驱逐舰

CHEATADD50SUBMARINE=加50艘潜艇

CHEATADD50CRUISER=加50艘巡洋舰

CHEATADD50FISHERMEN=加50艘渔船

九、国家独特兵种

易洛魁(IROQUOIS):

CHEATADD50TAKOHS=加50个探路者(特有兵种,带狗,无法攻击,有情报技能)

CHEATADD50SPEARMEN=加50个矛兵

CHEATADD50MOHAWK=加50个摩霍特矛兵

CHEATADD50AKWEKS=加50探险者(特有兵种,带狗,无法攻击,有情报技能)

CHEATADD50OKWARI=加50个特有狙击手(可以情报,狙击,爆破)

拉科塔(LAKOTA):

CHEATADD50SUNKA=加50个圣弓马兵

CHEATADD50REPEATING=加50个连发步枪马兵

美国(AMERICANS)

CHEATADD50CONTINENTALMARINES=加50个

CHEATADD50MARINERIFLEMEN=加50个

CHEATADD50MARINELNFANTRY=加50个

CHEATADD50ASSAULTMARINES=加50个

荷兰(DUTCH)

CHEATADD50ARMED=加50个带防御的商队

CHEATADD50BRIG=加50个双桅帆船

CHEATADD50FLUYT=加50个北欧商船

CHEATADD50CLIPPERS=加50个快船

印度(INDIANS)

CHEATADD50WAR=加50个单人的战象

CHEATADD50MAHOUT=加50个双人战象

CHEATADD50CULVERIN=加50个重炮战象

波斯(PERSIAN)

CHEATADD50WAR=加50个单人的战象

CHEATADD50MAHOUT=加50个双人战象

CHEATADD50CULVERIN=加50个重炮战象

CHEATADD50IMMORTALS=加50个不死战士

CHEATADD50ANUSIYA=加50个高级不死战士

CHEATADD50ATHANATOI=加50个金甲不死战士

CHEATADD50ARQUEBUS=加50个火绳枪兵

阿兹特克(AZTECS):

cheatadd50atl=加50个投枪手

CHEATADD50XOPILLI=加50个精锐投枪手

CHEATADD50ROYAL=加50个皇家投枪手

CHEATADD50JAGUAR=加50美洲虎勇士

CHEATADD50ASSAULT=加50个突击步兵

班图(BANTU):

CHEATADD50UMPAKATI=加50部落猎手

CHEATADD50YANGOMBI=加50部落战士

CHEATADD50IMPI=加50个班图武士

CHEATADD50HAWK=加50架茱式战斗机

英国(BROTISH):

CHEATADD50LONGBOWMEN=加50长弓手

CHEATADD50KING=加50个皇家长弓手

CHEATADD50KING′SYEOMANRY=

CHEATADD50HIGHLANDER=加50个英格兰高地步兵

CHEATADD50BLACK=加50个苏格兰高地警卫团

CHEATADD50LANCASTER=加50架兰开斯特轰炸机

中国(CHINESE):

CHEATADD50FIRE=加50个火龙箭手

CHEATADD50HEAVY=加50个重装火龙箭手

CHEATADD50MANCHU=加50个八旗火统手

CHEATADD50RIFLEMEN=加50个八旗步枪手

CHEATADD50INFANTRY=加50个中国步兵

埃及(EGYPTIANS):

CHEATADD50CHARIOT=加50个步兵战车

CHEATADD50CAMEL=加50个骆驼射手

CHEATADD50MAMELUKE=加50个马穆鲁克兵

法国(FRENCH):

CHEATADD50CHEVALIER=加50个法兰克战士

德国(GERMANS):

CHEATADD50SOLDARI=加50个日耳曼武士

CHEATADD50BARBARIANS=加50个巴巴利亚武士

CHEATADD50VANDALS=加50个汪达尔武士

CHEATADD50LANDSKNECHTS=加50个雇佣步兵

CHEATADD50VOLKSGRENADIERS=加50个国民掷弹兵

CHEATADD50MG42=加50个MG42机枪

CHEATADD50TIGER=加50辆虎式坦克

CHEATADD50LEOPARD=加50辆豹式坦克

希腊(GREEKS):

CHEATADD50COMPANION=加50个同伴骑兵

CHEATADD50STRATIOTAI=加50个希腊重甲骑兵

印加(INCA):

CHEATADD50INTI=加50个太阳神武士

CHEATADD50MORTAR=加50座白炮

CHEATADD50SIEGE=加50座攻城白炮

日本(JAPANESE):

CHEATADD50ASHIGARA=加50个足轻长矛兵

CHEATADD50BUSHI=加50个日本武士

CHEATADD50SAMURAI=加50个侍卫

CHEATADD50GUN=加50个火枪侍卫

朝鲜(KOREANS):

CHEATADD50HWARANG=加50个花郎

CHEATADD50ELITEHWARANG=加50个精锐花郎

CHEATADD50ROYALHWARANG=加50个皇家花郎

CHEATADD50ELITEROYALHWARANG=加50精锐皇家个花郎

CHEATADD50FLAMING=加50个弩炮

玛雅(MAYA):

CHEATADD50BALAMOB=加50个玛雅战士

CHEATADD50EAGLE=加50个玛雅神鹰战士

CHEATADD50RECOILLESS=加50个无后座力炮

CHEATADD50DRAGON=加50龙式反坦克导弹

蒙古(MONGOLS):

CHEATADD50NOMAD=加50游牧民

CHEATADD50STEPPE=加50个游牧射手

CHEATADD50HORDE=加50个蒙古射手

CHEATADD50GOLDEN=加50个金甲蒙古射手

努比亚(NUBIANS):

CHEATADD50KUSHITE=加50个库希特射手

CHEATADD50APEDEMAK=加50个努比亚射手

罗马(ROMANS):

CHEATADD50LEGIONS=加50个罗马军团

CHEATADD50CAESAR=加50个凯撒战士

CHEATADD50PRAETORIAN=加50个罗马近卫军

俄罗斯(RUSSIANS):

CHEATADD50RUSINY=加50个罗斯枪骑兵

CHEATADD50COSSACK=加50个哥萨克骑兵

CHEATADD50DON=加50个近卫哥萨克骑兵

CHEATADD50RED=加50个红军战士

CHEATADD50KATYUSHA=加50喀秋沙火箭炮

CHEATADD50SHOCK=加50红军突击步兵

CHEATADD50T80=加50辆T80坦克

西班牙(SPANISH):

CHEATADD50SCUTARI=加50个长盾步兵

CHEATADD50TERCIOS=加50个征服者

土耳其(TURKS):

CHEATADD50JANISSARIES=加50个禁卫战士

CHEATADD50BIMBARD=加50个滑膛炮

CHEATADD50BASILICA=加50皇家滑膛炮

CHEATADD50CANNON=加50个加农炮

十、综合

cheataddmusketeer-得到一个枪兵

cheatadd5musketeer-得到五个枪兵

cheatadd5musketeerblue-蓝色得到五个枪兵

cheataddlightcavalry-(PS你想要的部队是没有空格)

cheatadd5heavyarcherBrian-Brian得到五个弓箭兵(PSBRIAN是玩家的名字,打下你自己的或其他的名字)

AddsacompleteFort.-得到一个完成的要塞

cheataddnewfort-得到一个没有完成的要塞

cheataddnewcitygreen-绿色得到一个新CITY

cheatdie把点选的部队或建筑炸开

cheatrevealon地图打开

cheatrevealoff地图返回黑色

cheatbe-自己选玩家

cheatbeblue-变成控制蓝色

cheatbeBrian-变成控制Brian(PSBRIAN是玩家的名字,打下你自己的或其他玩家的名字)

cheatallyblue-跟蓝色结盟

cheatpeaceBrian-Brian停火

cheatwargreen跟绿色开战

cheathumanorcomputer-控制

cheathumanblue-玩家变成控制蓝色

cheatcomputergreen-电脑变成控制绿色

cheathumanall-玩家变成控制所有国家

cheatcomputerall-电脑变成控制所有国家

cheatvictory玩家胜利

cheatvictoryyellow黄色玩家胜利

cheatdefeat玩家战败

cheatdefeatwhite白色玩家战败

cheatresource<数字>=改变资源

cheatreveal=地图全开

cheatai=设定AI

cheatdiff<0-5>=设定难度

cheatally=强制同盟

cheatpeace=强制不开战

cheatwar=强制开战

cheattech=改变技术

cheatage=改变国家年龄

cheatmilitary=改变军队等级

cheatcivic=改变文化等级

cheatcommerce=改变商业等级

cheatscience=改变科技等级

cheatlibrary=改变图书馆等级

cheatbbox<0or1>=开关bundingboxmade

cheatdie=杀死选取的东西

找国家的崛起2.0秘籍和修改器

特色兵种(UNIQUEUNITS),所以我这次给各位玩家各国的特殊兵种的秘籍。

秘籍还是通常的形式:只要是CHEAT+ADD+一个任意数量+兵种的名称(英文)

就可以拥有该单位。(不分大小写)

在参照秘籍之前,有几点特别重要

第一,这些秘籍都是老扎我亲自研究且试过可行后才发表的,供给朋友们交流参考改正,若发

现无效可能跟输入法有关;

第二,若在游戏时,选择一国,是可以通过秘籍来拥有所有国家的特殊兵种的,且无人口限制;

第三,有些国家如英国(BRITISH),班图(BANTU)等国家的特殊兵种之一是飞机类,需要足够

的飞机场,否则就算通过秘籍拥有飞机,也不能使其进攻或移动;

第四,在游戏时,兵营里可以造兵种A,玩家通过秘籍拥有了A,在兵营中兵种A升级成B以后

通过秘籍的A会自动成为B,升级A后再通过秘籍得到的A就不会升级了;

第五,我只找到大部分,并非全部,欢迎各位有兴趣的朋友改正补充;

第六,在使用秘籍时,可以第一次把打的密集括起来,然后打入CTRL+C(复制),然后在下次

需要输入密集时候,再回车后直接打入CTRL+V(粘贴),然后只改数量或兵种后就可以了,这样

就不用一次次都输入CHEATADD。。了;

第七,如果密集形式中的兵种名字太长,可以尝试只输入兵种名字的一半。我提供的是名称的

全部。

下面我将逐一国家的介绍:(以加50单位为例)

阿兹特克(AZTECS):cheatadd50atl=加50个投枪手

CHEATADD50XOPILLI=加50个精锐投枪手

CHEATADD50ROYAL=加50个皇家投枪手

CHEATADD50JAGUAR=加50美洲虎勇士

CHEATADD50ASSAULT=加50个突击步兵

班图(BANTU):CHEATADD50UMPAKATI=加50部落猎手

CHEATADD50YANGOMBI=加50部落战士

CHEATADD50IMPI=加50个班图武士

CHEATADD50HAWK=加50架茱式战斗机

英国(BROTISH):CHEATADD50LONGBOWMEN=加50长弓手

CHEATADD50KING=加50个皇家长弓手

CHEATADD50HIGHLANDER=加50个英格兰高地步兵

CHEATADD50BLACK=加50个苏格兰高地警卫团

CHEATADD50LANCASTER=加50架兰开斯特轰炸机

中国(CHINESE):CHEATADD50FIRE=加50个火龙箭手

CHEATADD50HEAVY=加50个重装火龙箭手

CHEATADD50MANCHU=加50个八旗火统手

CHEATADD50RIFLEMEN=加50个八旗步枪手

CHEATADD50INFANTRY=加50个中国步兵

埃及(EGYPTIANS):CHEATADD50CHARIOT=加50个步兵战车

CHEATADD50CAMEL=加50个骆驼射手

CHEATADD50MAMELUKE=加50个马穆鲁克兵

法国(FRENCH):CHEATADD50CHEVALIER=加50个法兰克战士

德国(GERMANS):CHEATADD50SOLDARI=加50个日耳曼武士

CHEATADD50BARBARIANS=加50个巴巴利亚武士

CHEATADD50VANDALS=加50个汪达尔武士

CHEATADD50LANDSKNECHTS=加50个雇佣步兵

CHEATADD50VOLKSGRENADIERS=加50个国民掷弹兵

CHEATADD50MG42=加50个MG42机枪

CHEATADD50TIGER=加50辆虎式坦克

CHEATADD50LEOPARD=加50辆豹式坦克

希腊(GREEKS):CHEATADD50COMPANION=加50个同伴骑兵

CHEATADD50STRATIOTAI=加50个希腊重甲骑兵

印加(INCA):CHEATADD50INTI=加50个太阳神武士

CHEATADD50MORTAR=加50座白炮

CHEATADD50SIEGE=加50座攻城白炮

日本(JAPANESE):CHEATADD50ASHIGARA=加50个足轻长矛兵

CHEATADD50BUSHI=加50个日本武士

CHEATADD50SAMURAI=加50个侍卫

CHEATADD50GUN=加50个火枪侍卫

朝鲜(KOREANS):CHEATADD50HWARANG=加50个禁卫射手

CHEATADD50FLAMING=加50个弩炮

玛雅(MAYA):CHEATADD50BALAMOB=加50个玛雅战士

CHEATADD50EAGLE=加50个玛雅神鹰战士

CHEATADD50RECOILLESS=加50个无后座力炮

CHEATADD50DRAGON=加50龙式反坦克导弹

蒙古(MONGOLS):CHEATADD50NOMAD=加50游牧民

CHEATADD50STEPPE=加50个游牧射手

CHEATADD50HORDE=加50个蒙古射手

CHEATADD50GOLDEN=加50个金甲蒙古射手

努比亚(NUBIANS):CHEATADD50KUSHITE=加50个库希特射手

CHEATADD50APEDEMAK=加50个努比亚射手

罗马(ROMANS):CHEATADD50LEGIONS=加50个罗马军团

CHEATADD50CAESAR=加50个凯撒战士

CHEATADD50PRAETORIAN=加50个罗马近卫军

俄罗斯(RUSSIANS):CHEATADD50RUSINY=加50个罗斯枪骑兵

CHEATADD50COSSACK=加50个哥萨克骑兵

CHEATADD50DON=加50个近卫哥萨克骑兵

CHEATADD50RED=加50个红军战士

CHEATADD50KATYUSHA=加50喀秋沙火箭炮

CHEATADD50SHOCK=加50红军突击步兵

CHEATADD50T80=加50辆T80坦克

西班牙(SPANISH):CHEATADD50SCUTARI=加50个长盾步兵

CHEATADD50TERCIOS=加50个征服者

土耳其(TURKS):CHEATADD50JANISSARIES=加50个禁卫战士

CHEATADD50BIMBARD=加50个滑膛炮

CHEATADD50BASILICA=加50皇家滑膛炮

CHEATADD50CANNON=加50个加农炮

最后在加上些一般的兵种密集

CHEATADD50ROCKET=加50辆火箭炮

CHEATADD50FLAMETHROW=加50个火焰喷射兵

国家的崛起之爱国战争三项属性修改器

其实用用script,要比秘诀方便丰富。

用我的代码替换

\RiseofNations\ThronesandPatriots\scenario\scriptlibrary\general_powers.bhs

用king作用户名,你就能爽了

功能包括:

1专署兵种打开

例如捍马

enable_type_by_tribe("Humvee","Americans","Stable",0,3);

意思是把捍马放在马圈第三格

2加资源

give_good(i+1,"Wealth",5000);

3加科技

gain_tech(i+1,"InformationAge");

4加英雄

create_unit_upgrade(i+1,Rx,Ry,"napoleon",1);

5回血,会能量

set_unit_craft(i+1,unit_heal,100);

heal_object(i+1,unit_heal,100);

6设置单位属性

//set_type_line_of_sight("AttackHelicopter",30);

//set_object_type_attack("AttackHelicopter",3500);

//set_object_type_max_range("AttackHelicopter",21);

7外交

//declare_war(mem,tribe);

//make_alliance(mem,athens);

//make_peace(mem,tribe);

8开图

//show_all_map_enable(i+1);

///////////////////////////////////////////

scenariogeneral_powers()

{

intplayer=1;

intcur_time=time_sec();

staticintcounter=0;

run_once{

set_timer("pop",5);

for(i=0;i<num_players();i++){

//if(find_nation(i+1)=="Chinese"){

if(get_leader_name(i+1)=="king"){

//if(find_nation(i+1)=="Americans"){

intbuildin;

intRx;

intRy;

buildin=find_unit(i+1,"");

Rx=object_position_x(i+1,buildin);

Ry=object_position_y(i+1,buildin);

create_unit_upgrade(i+1,Rx,Ry,"napoleon",1);

create_unit_upgrade(i+1,Rx,Ry,"alexander",1);

//create_unit_upgrade(i+1,Rx,Ry,"antipater",1);

//create_unit_upgrade(i+1,Rx,Ry,"ptolemy",1);

//create_unit_upgrade(i+1,Rx,Ry,"darius",1);

//create_unit_upgrade(i+1,Rx,Ry,"memnon",1);

//create_unit_upgrade(i+1,Rx,Ry,"spitamenes",1);

create_unit_upgrade(i+1,Rx,Ry,"porus",1);

//create_unit_upgrade(i+1,Rx,Ry,"schwarzenberg",1);

//create_unit_upgrade(i+1,Rx,Ry,"chandraguptamaurya",1);

//create_unit_upgrade(i+1,Rx,Ry,"Humvee",5);

give_good(i+1,"Food",5000);

give_good(i+1,"Timber",5000);

give_good(i+1,"Metal",5000);

give_good(i+1,"Wealth",5000);

give_good(i+1,"Oil",5000);

give_good(i+1,"Knowledge",5000);

set_unit_scale(i+1,find_unit(i+1,"napoleon"),1.1);

set_unit_scale(i+1,find_unit(i+1,"alexander"),1.1);

//set_preq("AssaultMarines","ClassicalAge","GlobalProsperity");

//set_preq("AssaultInfantry","ClassicalAge","GlobalProsperity");

//set_preq("Commando","ClassicalAge","GlobalProsperity");

//set_preq("Anti-TankMissile","ClassicalAge","GlobalProsperity");

//set_preq("AdvancedMachineGun","ClassicalAge","GlobalProsperity");

//set_preq("RocketArtillery","ClassicalAge","GlobalProsperity");

//set_preq("MainBattleTank","ClassicalAge","GlobalProsperity");

//set_preq("ArmoredCavalry","ClassicalAge","GlobalProsperity");

//set_preq("Anti-AircraftMissile","ClassicalAge","GlobalProsperity");

//set_preq("AttackHelicopter","ClassicalAge","GlobalProsperity");

//set_preq("AdvancedFighter","ClassicalAge","GlobalProsperity");

//set_preq("JetFighterBomber","ClassicalAge","GlobalProsperity");

//set_preq("AircraftCarrier","ClassicalAge","GlobalProsperity");

//set_preq("MissileCruiser","ClassicalAge","GlobalProsperity");

//set_preq("AdvancedBattleship","ClassicalAge","GlobalProsperity");

//set_preq("AttackSubmarine","ClassicalAge","GlobalProsperity");

set_preq("CruiseMissile","ClassicalAge","GlobalProsperity");

//set_preq("StealthBomber","ClassicalAge","GlobalProsperity");

//set_preq("EliteSpecialForces","ClassicalAge","GlobalProsperity");

set_preq("Sas","ClassicalAge","GlobalProsperity");

set_preq("NuclearMissileSub","ClassicalAge","GlobalProsperity");

set_preq("MissileSilo","ClassicalAge","GlobalProsperity");

set_preq("Humvee","ClassicalAge","GlobalProsperity");

//show_all_map_enable(i+1);

//gain_tech(i+1,"ClassicalAge");

//gain_tech(i+1,"MedievalAge");

//gain_tech(i+1,"GunpowderAge");

//gain_tech(i+1,"EnlightenmentAge");

//gain_tech(i+1,"IndustrialAge");

//gain_tech(i+1,"ModernAge");

//gain_tech(i+1,"InformationAge");

gain_tech(i+1,"MissileShield");

gain_tech(i+1,"WorldGovernment");

gain_tech(i+1,"GlobalProsperity");

gain_tech(i+1,"ArtificialIntelligence");

gain_upgrade(i+1,"Commando");

//gain_upgrade(i+1,"AssaultInfantry");

//gain_upgrade(i+1,"AssaultMarines");

//gain_upgrade(i+1,"Anti-TankMissile");

//gain_upgrade(i+1,"AdvancedMachineGun");

gain_upgrade(i+1,"EliteSpecialForces");

//gain_upgrade(i+1,"RocketArtillery");

gain_upgrade(i+1,"Scout");

gain_upgrade(i+1,"Explorer");

disable_type_by_tribe("EliteSpecialForces",find_nation(i+1));

disable_type_by_tribe("Commando",find_nation(i+1));

disable_type_by_tribe("Scout",find_nation(i+1));

disable_type_by_tribe("Explorer",find_nation(i+1));

//gain_upgrade(i+1,"MainBattleTank");

//gain_upgrade(i+1,"ArmoredCavalry");

//gain_upgrade(i+1,"Anti-AircraftMissile");

//gain_upgrade(i+1,"AdvancedFighter");

//gain_upgrade(i+1,"AttackHelicopter");

//gain_upgrade(i+1,"StealthBomber");

gain_upgrade(i+1,"CruiseMissile");

//gain_upgrade(i+1,"MissileCruiser");

gain_upgrade(i+1,"AttackSubmarine");

//gain_upgrade(i+1,"AdvancedBattleship");

//gain_upgrade(i+1,"JetFighterBomber");

//gain_upgrade(i+1,"AircraftCarrier");

disable_type_by_tribe("AttackSubmarine",find_nation(i+1));

enable_type_by_tribe("NuclearMissileSub",find_nation(i+1),"Dock",0,3);

gain_upgrade(i+1,"NuclearMissileSub");

enable_type_by_tribe("Humvee",find_nation(i+1),"Stable",0,4);

enable_type_by_tribe("Sas",find_nation(i+1),"Barracks",0,4);

gain_upgrade(i+1,"Humvee");

gain_upgrade(i+1,"Sas");

//set_object_type_armor("AttackHelicopter",30);

//set_object_type_max_health("AttackHelicopter",500);

//set_type_line_of_sight("AttackHelicopter",30);

//set_object_type_attack("AttackHelicopter",3500);

//set_object_type_max_range("AttackHelicopter",21);

set_object_type_armor("NuclearMissileSub",80);

set_object_type_max_health("NuclearMissileSub",500);

set_type_line_of_sight("NuclearMissileSub",30);

set_object_type_attack("NuclearMissileSub",3500);

set_object_type_max_range("NuclearMissileSub",26);

set_preq("Airbase","ClassicalAge","GlobalProsperity");

set_preq("Biplane","ClassicalAge","GlobalProsperity");

set_preq("Fighter","ClassicalAge","GlobalProsperity");

set_preq("JetFighter","ClassicalAge","GlobalProsperity");

//set_preq("AdvancedFighter","ClassicalAge","GlobalProsperity");

set_preq("EagleFighter","ClassicalAge","GlobalProsperity");

gain_upgrade(i+1,"Airbase");

gain_upgrade(i+1,"Biplane");

gain_upgrade(i+1,"Fighter");

gain_upgrade(i+1,"JetFighter");

gain_upgrade(i+1,"AdvancedFighter");

//gain_upgrade(i+1,"EagleFighter");

//disable_type_by_tribe("Biplane",find_nation(i+1));

//disable_type_by_tribe("Fighter",find_nation(i+1));

disable_type_by_tribe("JetFighter",find_nation(i+1));

//disable_type_by_tribe("AdvancedFighter",find_nation(i+1));

enable_type_by_tribe("EagleFighter",find_nation(i+1),"Airbase",0,0);

set_object_type_attack("EagleFighter",2500);

//set_preq("JetFighterBomber","ClassicalAge","GlobalProsperity");

//gain_upgrade(i+1,"FighterBomber");

//gain_upgrade(i+1,"JetFighterBomber");

//enable_type_by_tribe("JetFighterBomber",find_nation(i+1),"Airbase",0,3);

//set_object_type_attack("JetFighterBomber",2500);

}

else{

disable_type_by_tribe("CruiseMissile",find_nation(i+1));

disable_type_by_tribe("Humvee",find_nation(i+1));

disable_type_by_tribe("NuclearMissileSub",find_nation(i+1));

disable_tech(i+1,"MissileShield");

}

}

print_game_msg("HalloFriend,PlayHappy.----王炀");

}

//set_object_type_armor("Spy",30)

staticintalexander=0;

staticintnapoleon=0;

staticintparmenio=0;

staticintantipater=0;

staticintptolemy=0;

staticintdarius=0;

staticintmemnon=0;

staticintspitamenes=0;

staticintmaurya=0;

staticintporus=0;

staticintfouche=0;

staticintschwarzenberg=0;

staticintpaoli=0;

into=-1;

if(timer_expired("pop")){

set_timer("pop",2);

stringbubble;

//if(num_objects_selected(player)==1){

if((alexander>0&&alexander<4)||(alexander==0&&object_type_selected(player,"Alexander"))){

switch(alexander%4){

case0:

bubble=$S("+50attack!");

break;

case1:

bubble=$S("+50HeavyInfantryattack!");

break;

case2:

bubble=$S("Doublecraft!");

break;

case3:

bubble=$S("50%fasterForcedMarch!");

break;

}

o=find_unit(1,"Alexander");

alexander++;

}elseif((napoleon>0&&napoleon<4)||(napoleon==0&&object_type_selected(player,"napoleon"))){

switch(napoleon%4){

case0:

bubble=$S("+3attacktosiege!");

break;

case1:

bubble=$S("+1rangetosiege!");

break;

case2:

bubble=$S("Doublecraft!");

break;

case3:

bubble=$S("50%fasterForcedMarch!");

break;

}

o=find_unit(1,"Napoleon");

napoleon++;

}elseif((parmenio>0&&parmenio<4)||(parmenio==0&&object_type_selected(player,"parmenio"))){

switch(parmenio%4){

case0:

bubble=$S("+1HeavyCavalryattack!");

break;

case1:

bubble=$S("Biggerradius!");

break;

case2:

bubble=$S("3xlongerambush!");

break;

case3:

bubble=$S("Startswith5Companions!");

break;

}

o=find_unit(1,"parmenio");

parmenio++;

}elseif((antipater>0&&antipater<5)||(antipater==0&&object_type_selected(player,"antipater"))){

switch(antipater%5){

case0:

bubble=$S("Healsnearbyunits!");

break;

case1:

bubble=$S("Entrenchedunitstake80%damage!");

break;

case2:

bubble=$S("CanEntrenchoutsidehometerritory!");

break;

case3:

bubble=$S("2xentrenchmentspeed");

break;

case4:

bubble=$S("+3attacktobuildingswhengarrisoned!");

break;

}

o=find_unit(1,"antipater");

antipater++;

}elseif((ptolemy>0&&ptolemy<4)||(ptolemy==0&&object_type_selected(player,"ptolemy"))){

switch(ptolemy%4){

case0:

bubble=$S("+1range!");

break;

case1:

bubble=$S("+1Line-of-Sightforrangedunits!");

break;

case2:

bubble=$S("+1siegeattack!");

break;

case3:

bubble=$S("+1armor!");

break;

}

o=find_unit(1,"ptolemy");

ptolemy++;

}elseif((darius>0&&darius<3)||(darius==0&&object_type_selected(player,"darius"))){

switch(darius%3){

case0:

bubble=$S("+1defense!");

break;

case1:

bubble=$S("Preventsattrition!");

break;

case2:

bubble=$S("EnablestheWarChariot!");

break;

}

o=find_unit(1,"darius");

darius++;

}elseif((memnon>0&&memnon<4)||(memnon==0&&object_type_selected(player,"memnon"))){

switch(memnon%4){

case0:

bubble=$S("Alwayscloaked!");

break;

case1:

bubble=$S("2xcraftregeneration!");

break;

case2:

bubble=$S("IncreasesGreekMercenaries'attack!");

break;

case3:

bubble=$S("IncreasesGreekMercenaries'armor!");

break;

}

o=find_unit(1,"memnon");

memnon++;

}elseif((spitamenes>0&&spitamenes<4)||(spitamenes==0&&object_type_selected(player,"spitamenes"))){

switch(spitamenes%4){

case0:

bubble=$S("+1HorseArcherattack!");

break;

case1:

bubble=$S("20%fasterCavalry!");

break;

case2:

bubble=$S("Increasesbuildingplunder!");

break;

case3:

bubble=$S("Gainsplunderfromenemyunits!");

break;

}

o=find_unit(1,"spitamenes");

spitamenes++;

}elseif((maurya>0&&maurya<2)||(maurya==0&&object_type_selected(player,"ChandraguptaMaurya"))){

switch(maurya%2){

case0:

bubble=$S("2xcraft!");

break;

case1:

bubble=$S("Preventsattrition!");

break;

}

o=find_unit(1,"chandraguptamaurya");

maurya++;

}elseif((porus>0&&porus<4)||(porus==0&&object_type_selected(player,"porus"))){

switch(porus%3){

case0:

bubble=$S("Detectscloakedunits!");

break;

case1:

bubble=$S("Doublehitpoints");

break;

case2:

bubble=$S("Creates2xdecoys");

break;

case3:

bubble=$S("20%fasterElephants!");

break;

}

o=find_unit(1,"porus");

porus++;

}elseif((fouche>0&&fouche<2)||(fouche==0&&object_type_selected(player,"fouche"))){

switch(fouche%2){

case0:

bubble=$S("Revealsallenemies!");

break;

case1:

bubble=$S("Triplecraft!");

break;

}

o=find_unit(1,"fouche");

fouche++;

}elseif((paoli>0&&paoli<3)||(paoli==0&&object_type_selected(player,"paoli"))){

switch(paoli%3){

case0:

bubble=$S("Instantsnipe!");

break;

case1:

bubble=$S("Instantsabotage!");

break;

case2:

bubble=$S("Doublecraft!");

break;

}

o=find_unit(1,"paoli");

paoli++;

}elseif((schwarzenberg>0&&schwarzenberg<3)||(schwarzenberg==0&&object_type_selected(player,"schwarzenberg"))){

switch(schwarzenberg%3){

case0:

bubble=$S("Doublehitpoints!");

break;

case1:

bubble=$S("Doublecraft!");

break;

case2:

bubble=$S("Startswith4Commandos!");

break;

}

o=find_unit(1,"schwarzenberg");

schwarzenberg++;

}

for(i=0;i<num_players();i++){

//if(find_nation(i+1)=="RUSSIANS"){

if(get_leader_name(i+1)=="king"){

//if(find_nation(i+1)=="Americans"){

//enable_type_by_tribe("Humvee",find_nation(i+1),"Stable",0,3);

//enable_type_by_tribe("NuclearMissileSub",find_nation(i+1),"Dock",0,3);

//gain_tech(i+1,"ClassicalAge");

//gain_tech(i+1,"MedievalAge");

//gain_tech(i+1,"GunpowderAge");

//gain_tech(i+1,"EnlightenmentAge");

//gain_tech(i+1,"IndustrialAge");

//gain_tech(i+1,"ModernAge");

//gain_tech(i+1,"InformationAge");

//gain_tech(i+1,"MissileShield");

//gain_tech(i+1,"WorldGovernment");

//gain_tech(i+1,"GlobalProsperity");

//gain_tech(i+1,"ArtificialIntelligence");

//give_good(i+1,"Food",3000);

//give_good(i+1,"Timber",3000);

//give_good(i+1,"Metal",3000);

//give_good(i+1,"Wealth",3000);

//give_good(i+1,"Oil",3000);

//give_good(i+1,"Knowledge",3000);

//set_object_type_armor("AttackHelicopter",30);

//set_object_type_max_health("AttackHelicopter",500);

//set_type_line_of_sight("AttackHelicopter",30);

//set_object_type_attack("AttackHelicopter",3500);

//set_object_type_max_range("AttackHelicopter",21);

for(n=0;n<num_military_buildings(i+1);n++)

{

building=find_build(i+1,"");

set_object_health(i+1,building,100);

}

for(a=0;a<num_units(i+1);a++){

unit_heal=find_unit(i+1,"");

unit_max_craft(i+1,unit_heal);

set_unit_craft(i+1,unit_heal,100);

if(object_health(i+1,unit_heal)<100){

heal_object(i+1,unit_heal,100);

}

}

}

}

if(length(bubble)>0){

bubble_text_obj(bubble,player,o);

}

}

}

好了,文章到此结束,希望可以帮助到大家。

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