国家的崛起修改器,国家的崛起之爱国战争的修改器那里有下在啊
大家好,今天给各位分享国家的崛起修改器的一些知识,其中也会对国家的崛起之爱国战争的修改器那里有下在啊进行解释,文章篇幅可能偏长,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在就马上开始吧!
国家的崛起之爱国战争的修改器那里有下在啊
那游戏没有修改器,只有作弊码。。。
国家的崛起秘籍
一、基本资源
CHEATRESOURCEALL10000全加10000
CHEATRESOURCEFOOD+1000得到食物
CHEATRESOURCETIMBER+1000得到木材
CHEATRESOURCEOIL+1000得到石油
CHEATRESOURCEMETAL+1000得到金属
CHEATRESOURCEWEALTHY+1000得到财富
CHEATRESOURCEKNOWLEGE+1000得到知识
二、基本建筑
CHEATADD1CITY=加一座城市
CHEATADD1LIBRARY=加一座图书馆
CHEATADD1MARKET=加一座市场
CHEATADD1TEMPLE=加一座寺庙
CHEATADD1FARM-加一座农场
CHEATADD1WOODCUTTER=加一座伐木场
CHEATADD1MINE=加一座采矿场
CHEATADD1OIL=加一座油井(放在油矿上)
CHEATADD1GRANARY=加一座粮仓
CHEATADD1UNIVERSITY=加一座大学
CHEATADD1LUMBER=加一座木材厂
CHEATADD1SMELTER=加一座冶炼厂
CHEATADD1REFINERY=加一座炼油厂
CHEATADD1BARRACK=加一座兵营
CHEATADD1AUTO=加一座车辆制造厂
CHEATADD1FACTORY=加一座火炮制造厂
CHEATADD1FORTRESS/REDOUBT=加一座堡垒
CHEATADD1AIRBASE=加一座机场
CHEATADD1SHIPYARD=加一座船厂
CHEATADD1STOCKADE=加一做防御塔
三、奇迹
CHEATADD1PORCELAIN=报恩寺琉璃塔
CHEATADD1TAJ=泰姬陵
CHEATADD1EIFFEL=埃菲儿铁塔
CHEATADD1SUPER=超时空对撞机
CHEATADD1SPACE=太空计划
CHEATADD1COLOSSUS=巨人像
CHEATADD1PYRAMIDS=金子塔
CHEATADD1TERRA=兵马佣
CHEATADD1KREMLIN=克里姆林宫
CHEATADD1VERSAILLES=凡尔塞宫
CHEATADD1ANGKOR=吴哥窟
CHEATADD1STATUE=自由女神像
CHEATADD1FORBIDDEN=紫禁城
CHEATADD1HANGING=空中花园
四、政治单位
CHEATADD50THEDESPOT=加50个暴君
CHEATADD50THESENATOR=加50个参议院
CHEATADD50THEMONARCH=加50个君主
CHEATADD50THEPRESIDENT=加50个总统
CHEATADD50THECOMRADE=加50个同志
CHEATADD50THECEO=加50个CEO
CHEATADD50GENERAL=加50个将军
CHEATADD50SPY=加50个间谍
五、普通单位
CHEATADD50CITIZEN=加50个农民
CHEATADD50SCHOLAR=加50个学者
CHEATADD50CAR=加50个商队
CHEATADD50ARMEDCARAVAN=加50个武装商队
CHEATADD50MERCHANT=加50个商人
CHEATADD50ARMEDMERCHANT=加50个武装商人
CHEATADD50SUPPLYWAGON=加50辆补给车
CHEATADD50ARMEDSUPPLYWAGON=加50辆武装补给车
六、通用兵种
CHEATADD50Militia=加50个民兵
CHEATADD50Minuteman=加50个后备民兵
CHEATADD50Partisan=加50个游击队
CHEATADD50Scout=加50个斥候
CHEATADD50Explorer=加50个探索者
CHEATADD50Commando=加50个突击队
CHEATADD50SpecialForces=加50个特种部队
CHEATADD50EliteSpecialForces=加50个精锐特种部队
CHEATADD50Slingers=加50个投石兵
CHEATADD50Javelineers=加50个标枪兵
CHEATADD50EliteJavelineers=加50个精锐标枪兵
CHEATADD50Arquebusiers=加50个火绳枪兵
CHEATADD50MachineGun=加50个机枪
CHEATADD50HeavyMachineGun=加50个重机枪
CHEATADD50AdvancedMachineGun=加50个先进机枪
CHEATADD50Flamethrower=加50个火焰喷射兵
CHEATADD50Hoplites=加50个重装步兵
CHEATADD50Phalanx=加50个精锐步兵
CHEATADD50Pikemen=加50个长矛兵
CHEATADD50ElitePikemen=加50个精锐长矛兵
CHEATADD50Fusiliers=加50个燧枪兵
CHEATADD50Anti-tankRifle=加50个反战车步兵
CHEATADD50Bazooka=加50个火箭炮兵
CHEATADD50Anti-TankMissile=加50个反战车飞弹
CHEATADD50Bowmen=加50个弓箭手
CHEATADD50Archers=加50个弓兵
CHEATADD50Crossbowmen=加50个十字弓兵
CHEATADD50HorseArcher=加50个弓马兵
CHEATADD50HeavyHorseArcher=加50个重弓马兵
CHEATADD50Dragoon=加50个龙骑士
CHEATADD50Carabineer=加50个马枪骑兵
CHEATADD50LightHorse=加50个轻马兵
CHEATADD50LightCavalry=加50个轻骑兵
CHEATADD50EliteLightCavalry=加50个精锐轻骑兵
CHEATADD50Hussar=加50个轻骑军
CHEATADD50ArmoredCar=加50个装甲车
CHEATADD50ArmoredScoutCar=加50个装甲侦察车
CHEATADD50ArmoredCavalry=加50个战斗装甲车
CHEATADD50Cataphract=加50个强骑兵
CHEATADD50Knight=加50个骑士
CHEATADD50HeavyKnight=加50个重骑士
CHEATADD50Cuirassier=加50个胸甲骑士
CHEATADD50LightTank=加50个轻战车
CHEATADD50Tank=加50个坦克
CHEATADD50MainBattleTank=加50个主战坦克
CHEATADD50Catapult=加50个弩炮
CHEATADD50Trebuchet=加50个投石机
CHEATADD50Bombard=加50个火炮
CHEATADD50Cannon=加50个加农炮
CHEATADD50Artillery=加50个炮兵
CHEATADD50Howitzer=加50个榴弹炮
CHEATADD50RocketArtillery=加50个多管火箭车
CHEATADD50Anti-AircraftGun=加50个防空机枪
CHEATADD50Anti-AircraftBattery=加50个防空火炮
CHEATADD50Anti-AircraftMissile=加50个防空飞弹
七、飞机
CHEATADD50HELICOPTER=加50个一般直升机
CHEATADD50ATTACK=加50架攻击直升机
CHEATADD50BOMBER=加50架轰炸机
CHEATADD50BIPLANE=加50架双翼战斗机
CHEATADD50JET=加50架喷气式战斗机
CHEATADD50STRATEGIC=加50架战略轰炸机
CHEATADD50STEALTH=加50架B2轰炸机,隐形的那种
八、船只
CHEATADD50BATTLESHIP=加50艘战列舰
CHEATADD50AIRCRAFT=加50艘航空母舰
CHEATADD50DREAD=加50艘无畏舰
CHEATADD50MISSILE=加50艘导弹巡洋舰
CHEATADD50DESTROYER=加50艘驱逐舰
CHEATADD50SUBMARINE=加50艘潜艇
CHEATADD50CRUISER=加50艘巡洋舰
CHEATADD50FISHERMEN=加50艘渔船
九、国家独特兵种
易洛魁(IROQUOIS):
CHEATADD50TAKOHS=加50个探路者(特有兵种,带狗,无法攻击,有情报技能)
CHEATADD50SPEARMEN=加50个矛兵
CHEATADD50MOHAWK=加50个摩霍特矛兵
CHEATADD50AKWEKS=加50探险者(特有兵种,带狗,无法攻击,有情报技能)
CHEATADD50OKWARI=加50个特有狙击手(可以情报,狙击,爆破)
拉科塔(LAKOTA):
CHEATADD50SUNKA=加50个圣弓马兵
CHEATADD50REPEATING=加50个连发步枪马兵
美国(AMERICANS)
CHEATADD50CONTINENTALMARINES=加50个
CHEATADD50MARINERIFLEMEN=加50个
CHEATADD50MARINELNFANTRY=加50个
CHEATADD50ASSAULTMARINES=加50个
荷兰(DUTCH)
CHEATADD50ARMED=加50个带防御的商队
CHEATADD50BRIG=加50个双桅帆船
CHEATADD50FLUYT=加50个北欧商船
CHEATADD50CLIPPERS=加50个快船
印度(INDIANS)
CHEATADD50WAR=加50个单人的战象
CHEATADD50MAHOUT=加50个双人战象
CHEATADD50CULVERIN=加50个重炮战象
波斯(PERSIAN)
CHEATADD50WAR=加50个单人的战象
CHEATADD50MAHOUT=加50个双人战象
CHEATADD50CULVERIN=加50个重炮战象
CHEATADD50IMMORTALS=加50个不死战士
CHEATADD50ANUSIYA=加50个高级不死战士
CHEATADD50ATHANATOI=加50个金甲不死战士
CHEATADD50ARQUEBUS=加50个火绳枪兵
阿兹特克(AZTECS):
cheatadd50atl=加50个投枪手
CHEATADD50XOPILLI=加50个精锐投枪手
CHEATADD50ROYAL=加50个皇家投枪手
CHEATADD50JAGUAR=加50美洲虎勇士
CHEATADD50ASSAULT=加50个突击步兵
班图(BANTU):
CHEATADD50UMPAKATI=加50部落猎手
CHEATADD50YANGOMBI=加50部落战士
CHEATADD50IMPI=加50个班图武士
CHEATADD50HAWK=加50架茱式战斗机
英国(BROTISH):
CHEATADD50LONGBOWMEN=加50长弓手
CHEATADD50KING=加50个皇家长弓手
CHEATADD50KING′SYEOMANRY=
CHEATADD50HIGHLANDER=加50个英格兰高地步兵
CHEATADD50BLACK=加50个苏格兰高地警卫团
CHEATADD50LANCASTER=加50架兰开斯特轰炸机
中国(CHINESE):
CHEATADD50FIRE=加50个火龙箭手
CHEATADD50HEAVY=加50个重装火龙箭手
CHEATADD50MANCHU=加50个八旗火统手
CHEATADD50RIFLEMEN=加50个八旗步枪手
CHEATADD50INFANTRY=加50个中国步兵
埃及(EGYPTIANS):
CHEATADD50CHARIOT=加50个步兵战车
CHEATADD50CAMEL=加50个骆驼射手
CHEATADD50MAMELUKE=加50个马穆鲁克兵
法国(FRENCH):
CHEATADD50CHEVALIER=加50个法兰克战士
德国(GERMANS):
CHEATADD50SOLDARI=加50个日耳曼武士
CHEATADD50BARBARIANS=加50个巴巴利亚武士
CHEATADD50VANDALS=加50个汪达尔武士
CHEATADD50LANDSKNECHTS=加50个雇佣步兵
CHEATADD50VOLKSGRENADIERS=加50个国民掷弹兵
CHEATADD50MG42=加50个MG42机枪
CHEATADD50TIGER=加50辆虎式坦克
CHEATADD50LEOPARD=加50辆豹式坦克
希腊(GREEKS):
CHEATADD50COMPANION=加50个同伴骑兵
CHEATADD50STRATIOTAI=加50个希腊重甲骑兵
印加(INCA):
CHEATADD50INTI=加50个太阳神武士
CHEATADD50MORTAR=加50座白炮
CHEATADD50SIEGE=加50座攻城白炮
日本(JAPANESE):
CHEATADD50ASHIGARA=加50个足轻长矛兵
CHEATADD50BUSHI=加50个日本武士
CHEATADD50SAMURAI=加50个侍卫
CHEATADD50GUN=加50个火枪侍卫
朝鲜(KOREANS):
CHEATADD50HWARANG=加50个花郎
CHEATADD50ELITEHWARANG=加50个精锐花郎
CHEATADD50ROYALHWARANG=加50个皇家花郎
CHEATADD50ELITEROYALHWARANG=加50精锐皇家个花郎
CHEATADD50FLAMING=加50个弩炮
玛雅(MAYA):
CHEATADD50BALAMOB=加50个玛雅战士
CHEATADD50EAGLE=加50个玛雅神鹰战士
CHEATADD50RECOILLESS=加50个无后座力炮
CHEATADD50DRAGON=加50龙式反坦克导弹
蒙古(MONGOLS):
CHEATADD50NOMAD=加50游牧民
CHEATADD50STEPPE=加50个游牧射手
CHEATADD50HORDE=加50个蒙古射手
CHEATADD50GOLDEN=加50个金甲蒙古射手
努比亚(NUBIANS):
CHEATADD50KUSHITE=加50个库希特射手
CHEATADD50APEDEMAK=加50个努比亚射手
罗马(ROMANS):
CHEATADD50LEGIONS=加50个罗马军团
CHEATADD50CAESAR=加50个凯撒战士
CHEATADD50PRAETORIAN=加50个罗马近卫军
俄罗斯(RUSSIANS):
CHEATADD50RUSINY=加50个罗斯枪骑兵
CHEATADD50COSSACK=加50个哥萨克骑兵
CHEATADD50DON=加50个近卫哥萨克骑兵
CHEATADD50RED=加50个红军战士
CHEATADD50KATYUSHA=加50喀秋沙火箭炮
CHEATADD50SHOCK=加50红军突击步兵
CHEATADD50T80=加50辆T80坦克
西班牙(SPANISH):
CHEATADD50SCUTARI=加50个长盾步兵
CHEATADD50TERCIOS=加50个征服者
土耳其(TURKS):
CHEATADD50JANISSARIES=加50个禁卫战士
CHEATADD50BIMBARD=加50个滑膛炮
CHEATADD50BASILICA=加50皇家滑膛炮
CHEATADD50CANNON=加50个加农炮
十、综合
cheataddmusketeer-得到一个枪兵
cheatadd5musketeer-得到五个枪兵
cheatadd5musketeerblue-蓝色得到五个枪兵
cheataddlightcavalry-(PS你想要的部队是没有空格)
cheatadd5heavyarcherBrian-Brian得到五个弓箭兵(PSBRIAN是玩家的名字,打下你自己的或其他的名字)
AddsacompleteFort.-得到一个完成的要塞
cheataddnewfort-得到一个没有完成的要塞
cheataddnewcitygreen-绿色得到一个新CITY
cheatdie把点选的部队或建筑炸开
cheatrevealon地图打开
cheatrevealoff地图返回黑色
cheatbe-自己选玩家
cheatbeblue-变成控制蓝色
cheatbeBrian-变成控制Brian(PSBRIAN是玩家的名字,打下你自己的或其他玩家的名字)
cheatallyblue-跟蓝色结盟
cheatpeaceBrian-Brian停火
cheatwargreen跟绿色开战
cheathumanorcomputer-控制
cheathumanblue-玩家变成控制蓝色
cheatcomputergreen-电脑变成控制绿色
cheathumanall-玩家变成控制所有国家
cheatcomputerall-电脑变成控制所有国家
cheatvictory玩家胜利
cheatvictoryyellow黄色玩家胜利
cheatdefeat玩家战败
cheatdefeatwhite白色玩家战败
cheatresource<数字>=改变资源
cheatreveal=地图全开
cheatai=设定AI
cheatdiff<0-5>=设定难度
cheatally=强制同盟
cheatpeace=强制不开战
cheatwar=强制开战
cheattech=改变技术
cheatage=改变国家年龄
cheatmilitary=改变军队等级
cheatcivic=改变文化等级
cheatcommerce=改变商业等级
cheatscience=改变科技等级
cheatlibrary=改变图书馆等级
cheatbbox<0or1>=开关bundingboxmade
cheatdie=杀死选取的东西
找国家的崛起2.0秘籍和修改器
特色兵种(UNIQUEUNITS),所以我这次给各位玩家各国的特殊兵种的秘籍。
秘籍还是通常的形式:只要是CHEAT+ADD+一个任意数量+兵种的名称(英文)
就可以拥有该单位。(不分大小写)
在参照秘籍之前,有几点特别重要
第一,这些秘籍都是老扎我亲自研究且试过可行后才发表的,供给朋友们交流参考改正,若发
现无效可能跟输入法有关;
第二,若在游戏时,选择一国,是可以通过秘籍来拥有所有国家的特殊兵种的,且无人口限制;
第三,有些国家如英国(BRITISH),班图(BANTU)等国家的特殊兵种之一是飞机类,需要足够
的飞机场,否则就算通过秘籍拥有飞机,也不能使其进攻或移动;
第四,在游戏时,兵营里可以造兵种A,玩家通过秘籍拥有了A,在兵营中兵种A升级成B以后
通过秘籍的A会自动成为B,升级A后再通过秘籍得到的A就不会升级了;
第五,我只找到大部分,并非全部,欢迎各位有兴趣的朋友改正补充;
第六,在使用秘籍时,可以第一次把打的密集括起来,然后打入CTRL+C(复制),然后在下次
需要输入密集时候,再回车后直接打入CTRL+V(粘贴),然后只改数量或兵种后就可以了,这样
就不用一次次都输入CHEATADD。。了;
第七,如果密集形式中的兵种名字太长,可以尝试只输入兵种名字的一半。我提供的是名称的
全部。
下面我将逐一国家的介绍:(以加50单位为例)
阿兹特克(AZTECS):cheatadd50atl=加50个投枪手
CHEATADD50XOPILLI=加50个精锐投枪手
CHEATADD50ROYAL=加50个皇家投枪手
CHEATADD50JAGUAR=加50美洲虎勇士
CHEATADD50ASSAULT=加50个突击步兵
班图(BANTU):CHEATADD50UMPAKATI=加50部落猎手
CHEATADD50YANGOMBI=加50部落战士
CHEATADD50IMPI=加50个班图武士
CHEATADD50HAWK=加50架茱式战斗机
英国(BROTISH):CHEATADD50LONGBOWMEN=加50长弓手
CHEATADD50KING=加50个皇家长弓手
CHEATADD50HIGHLANDER=加50个英格兰高地步兵
CHEATADD50BLACK=加50个苏格兰高地警卫团
CHEATADD50LANCASTER=加50架兰开斯特轰炸机
中国(CHINESE):CHEATADD50FIRE=加50个火龙箭手
CHEATADD50HEAVY=加50个重装火龙箭手
CHEATADD50MANCHU=加50个八旗火统手
CHEATADD50RIFLEMEN=加50个八旗步枪手
CHEATADD50INFANTRY=加50个中国步兵
埃及(EGYPTIANS):CHEATADD50CHARIOT=加50个步兵战车
CHEATADD50CAMEL=加50个骆驼射手
CHEATADD50MAMELUKE=加50个马穆鲁克兵
法国(FRENCH):CHEATADD50CHEVALIER=加50个法兰克战士
德国(GERMANS):CHEATADD50SOLDARI=加50个日耳曼武士
CHEATADD50BARBARIANS=加50个巴巴利亚武士
CHEATADD50VANDALS=加50个汪达尔武士
CHEATADD50LANDSKNECHTS=加50个雇佣步兵
CHEATADD50VOLKSGRENADIERS=加50个国民掷弹兵
CHEATADD50MG42=加50个MG42机枪
CHEATADD50TIGER=加50辆虎式坦克
CHEATADD50LEOPARD=加50辆豹式坦克
希腊(GREEKS):CHEATADD50COMPANION=加50个同伴骑兵
CHEATADD50STRATIOTAI=加50个希腊重甲骑兵
印加(INCA):CHEATADD50INTI=加50个太阳神武士
CHEATADD50MORTAR=加50座白炮
CHEATADD50SIEGE=加50座攻城白炮
日本(JAPANESE):CHEATADD50ASHIGARA=加50个足轻长矛兵
CHEATADD50BUSHI=加50个日本武士
CHEATADD50SAMURAI=加50个侍卫
CHEATADD50GUN=加50个火枪侍卫
朝鲜(KOREANS):CHEATADD50HWARANG=加50个禁卫射手
CHEATADD50FLAMING=加50个弩炮
玛雅(MAYA):CHEATADD50BALAMOB=加50个玛雅战士
CHEATADD50EAGLE=加50个玛雅神鹰战士
CHEATADD50RECOILLESS=加50个无后座力炮
CHEATADD50DRAGON=加50龙式反坦克导弹
蒙古(MONGOLS):CHEATADD50NOMAD=加50游牧民
CHEATADD50STEPPE=加50个游牧射手
CHEATADD50HORDE=加50个蒙古射手
CHEATADD50GOLDEN=加50个金甲蒙古射手
努比亚(NUBIANS):CHEATADD50KUSHITE=加50个库希特射手
CHEATADD50APEDEMAK=加50个努比亚射手
罗马(ROMANS):CHEATADD50LEGIONS=加50个罗马军团
CHEATADD50CAESAR=加50个凯撒战士
CHEATADD50PRAETORIAN=加50个罗马近卫军
俄罗斯(RUSSIANS):CHEATADD50RUSINY=加50个罗斯枪骑兵
CHEATADD50COSSACK=加50个哥萨克骑兵
CHEATADD50DON=加50个近卫哥萨克骑兵
CHEATADD50RED=加50个红军战士
CHEATADD50KATYUSHA=加50喀秋沙火箭炮
CHEATADD50SHOCK=加50红军突击步兵
CHEATADD50T80=加50辆T80坦克
西班牙(SPANISH):CHEATADD50SCUTARI=加50个长盾步兵
CHEATADD50TERCIOS=加50个征服者
土耳其(TURKS):CHEATADD50JANISSARIES=加50个禁卫战士
CHEATADD50BIMBARD=加50个滑膛炮
CHEATADD50BASILICA=加50皇家滑膛炮
CHEATADD50CANNON=加50个加农炮
最后在加上些一般的兵种密集
CHEATADD50ROCKET=加50辆火箭炮
CHEATADD50FLAMETHROW=加50个火焰喷射兵
国家的崛起之爱国战争三项属性修改器
其实用用script,要比秘诀方便丰富。
用我的代码替换
\RiseofNations\ThronesandPatriots\scenario\scriptlibrary\general_powers.bhs
用king作用户名,你就能爽了
功能包括:
1专署兵种打开
例如捍马
enable_type_by_tribe("Humvee","Americans","Stable",0,3);
意思是把捍马放在马圈第三格
2加资源
give_good(i+1,"Wealth",5000);
3加科技
gain_tech(i+1,"InformationAge");
4加英雄
create_unit_upgrade(i+1,Rx,Ry,"napoleon",1);
5回血,会能量
set_unit_craft(i+1,unit_heal,100);
heal_object(i+1,unit_heal,100);
6设置单位属性
//set_type_line_of_sight("AttackHelicopter",30);
//set_object_type_attack("AttackHelicopter",3500);
//set_object_type_max_range("AttackHelicopter",21);
7外交
//declare_war(mem,tribe);
//make_alliance(mem,athens);
//make_peace(mem,tribe);
8开图
//show_all_map_enable(i+1);
///////////////////////////////////////////
scenariogeneral_powers()
{
intplayer=1;
intcur_time=time_sec();
staticintcounter=0;
run_once{
set_timer("pop",5);
for(i=0;i<num_players();i++){
//if(find_nation(i+1)=="Chinese"){
if(get_leader_name(i+1)=="king"){
//if(find_nation(i+1)=="Americans"){
intbuildin;
intRx;
intRy;
buildin=find_unit(i+1,"");
Rx=object_position_x(i+1,buildin);
Ry=object_position_y(i+1,buildin);
create_unit_upgrade(i+1,Rx,Ry,"napoleon",1);
create_unit_upgrade(i+1,Rx,Ry,"alexander",1);
//create_unit_upgrade(i+1,Rx,Ry,"antipater",1);
//create_unit_upgrade(i+1,Rx,Ry,"ptolemy",1);
//create_unit_upgrade(i+1,Rx,Ry,"darius",1);
//create_unit_upgrade(i+1,Rx,Ry,"memnon",1);
//create_unit_upgrade(i+1,Rx,Ry,"spitamenes",1);
create_unit_upgrade(i+1,Rx,Ry,"porus",1);
//create_unit_upgrade(i+1,Rx,Ry,"schwarzenberg",1);
//create_unit_upgrade(i+1,Rx,Ry,"chandraguptamaurya",1);
//create_unit_upgrade(i+1,Rx,Ry,"Humvee",5);
give_good(i+1,"Food",5000);
give_good(i+1,"Timber",5000);
give_good(i+1,"Metal",5000);
give_good(i+1,"Wealth",5000);
give_good(i+1,"Oil",5000);
give_good(i+1,"Knowledge",5000);
set_unit_scale(i+1,find_unit(i+1,"napoleon"),1.1);
set_unit_scale(i+1,find_unit(i+1,"alexander"),1.1);
//set_preq("AssaultMarines","ClassicalAge","GlobalProsperity");
//set_preq("AssaultInfantry","ClassicalAge","GlobalProsperity");
//set_preq("Commando","ClassicalAge","GlobalProsperity");
//set_preq("Anti-TankMissile","ClassicalAge","GlobalProsperity");
//set_preq("AdvancedMachineGun","ClassicalAge","GlobalProsperity");
//set_preq("RocketArtillery","ClassicalAge","GlobalProsperity");
//set_preq("MainBattleTank","ClassicalAge","GlobalProsperity");
//set_preq("ArmoredCavalry","ClassicalAge","GlobalProsperity");
//set_preq("Anti-AircraftMissile","ClassicalAge","GlobalProsperity");
//set_preq("AttackHelicopter","ClassicalAge","GlobalProsperity");
//set_preq("AdvancedFighter","ClassicalAge","GlobalProsperity");
//set_preq("JetFighterBomber","ClassicalAge","GlobalProsperity");
//set_preq("AircraftCarrier","ClassicalAge","GlobalProsperity");
//set_preq("MissileCruiser","ClassicalAge","GlobalProsperity");
//set_preq("AdvancedBattleship","ClassicalAge","GlobalProsperity");
//set_preq("AttackSubmarine","ClassicalAge","GlobalProsperity");
set_preq("CruiseMissile","ClassicalAge","GlobalProsperity");
//set_preq("StealthBomber","ClassicalAge","GlobalProsperity");
//set_preq("EliteSpecialForces","ClassicalAge","GlobalProsperity");
set_preq("Sas","ClassicalAge","GlobalProsperity");
set_preq("NuclearMissileSub","ClassicalAge","GlobalProsperity");
set_preq("MissileSilo","ClassicalAge","GlobalProsperity");
set_preq("Humvee","ClassicalAge","GlobalProsperity");
//show_all_map_enable(i+1);
//gain_tech(i+1,"ClassicalAge");
//gain_tech(i+1,"MedievalAge");
//gain_tech(i+1,"GunpowderAge");
//gain_tech(i+1,"EnlightenmentAge");
//gain_tech(i+1,"IndustrialAge");
//gain_tech(i+1,"ModernAge");
//gain_tech(i+1,"InformationAge");
gain_tech(i+1,"MissileShield");
gain_tech(i+1,"WorldGovernment");
gain_tech(i+1,"GlobalProsperity");
gain_tech(i+1,"ArtificialIntelligence");
gain_upgrade(i+1,"Commando");
//gain_upgrade(i+1,"AssaultInfantry");
//gain_upgrade(i+1,"AssaultMarines");
//gain_upgrade(i+1,"Anti-TankMissile");
//gain_upgrade(i+1,"AdvancedMachineGun");
gain_upgrade(i+1,"EliteSpecialForces");
//gain_upgrade(i+1,"RocketArtillery");
gain_upgrade(i+1,"Scout");
gain_upgrade(i+1,"Explorer");
disable_type_by_tribe("EliteSpecialForces",find_nation(i+1));
disable_type_by_tribe("Commando",find_nation(i+1));
disable_type_by_tribe("Scout",find_nation(i+1));
disable_type_by_tribe("Explorer",find_nation(i+1));
//gain_upgrade(i+1,"MainBattleTank");
//gain_upgrade(i+1,"ArmoredCavalry");
//gain_upgrade(i+1,"Anti-AircraftMissile");
//gain_upgrade(i+1,"AdvancedFighter");
//gain_upgrade(i+1,"AttackHelicopter");
//gain_upgrade(i+1,"StealthBomber");
gain_upgrade(i+1,"CruiseMissile");
//gain_upgrade(i+1,"MissileCruiser");
gain_upgrade(i+1,"AttackSubmarine");
//gain_upgrade(i+1,"AdvancedBattleship");
//gain_upgrade(i+1,"JetFighterBomber");
//gain_upgrade(i+1,"AircraftCarrier");
disable_type_by_tribe("AttackSubmarine",find_nation(i+1));
enable_type_by_tribe("NuclearMissileSub",find_nation(i+1),"Dock",0,3);
gain_upgrade(i+1,"NuclearMissileSub");
enable_type_by_tribe("Humvee",find_nation(i+1),"Stable",0,4);
enable_type_by_tribe("Sas",find_nation(i+1),"Barracks",0,4);
gain_upgrade(i+1,"Humvee");
gain_upgrade(i+1,"Sas");
//set_object_type_armor("AttackHelicopter",30);
//set_object_type_max_health("AttackHelicopter",500);
//set_type_line_of_sight("AttackHelicopter",30);
//set_object_type_attack("AttackHelicopter",3500);
//set_object_type_max_range("AttackHelicopter",21);
set_object_type_armor("NuclearMissileSub",80);
set_object_type_max_health("NuclearMissileSub",500);
set_type_line_of_sight("NuclearMissileSub",30);
set_object_type_attack("NuclearMissileSub",3500);
set_object_type_max_range("NuclearMissileSub",26);
set_preq("Airbase","ClassicalAge","GlobalProsperity");
set_preq("Biplane","ClassicalAge","GlobalProsperity");
set_preq("Fighter","ClassicalAge","GlobalProsperity");
set_preq("JetFighter","ClassicalAge","GlobalProsperity");
//set_preq("AdvancedFighter","ClassicalAge","GlobalProsperity");
set_preq("EagleFighter","ClassicalAge","GlobalProsperity");
gain_upgrade(i+1,"Airbase");
gain_upgrade(i+1,"Biplane");
gain_upgrade(i+1,"Fighter");
gain_upgrade(i+1,"JetFighter");
gain_upgrade(i+1,"AdvancedFighter");
//gain_upgrade(i+1,"EagleFighter");
//disable_type_by_tribe("Biplane",find_nation(i+1));
//disable_type_by_tribe("Fighter",find_nation(i+1));
disable_type_by_tribe("JetFighter",find_nation(i+1));
//disable_type_by_tribe("AdvancedFighter",find_nation(i+1));
enable_type_by_tribe("EagleFighter",find_nation(i+1),"Airbase",0,0);
set_object_type_attack("EagleFighter",2500);
//set_preq("JetFighterBomber","ClassicalAge","GlobalProsperity");
//gain_upgrade(i+1,"FighterBomber");
//gain_upgrade(i+1,"JetFighterBomber");
//enable_type_by_tribe("JetFighterBomber",find_nation(i+1),"Airbase",0,3);
//set_object_type_attack("JetFighterBomber",2500);
}
else{
disable_type_by_tribe("CruiseMissile",find_nation(i+1));
disable_type_by_tribe("Humvee",find_nation(i+1));
disable_type_by_tribe("NuclearMissileSub",find_nation(i+1));
disable_tech(i+1,"MissileShield");
}
}
print_game_msg("HalloFriend,PlayHappy.----王炀");
}
//set_object_type_armor("Spy",30)
staticintalexander=0;
staticintnapoleon=0;
staticintparmenio=0;
staticintantipater=0;
staticintptolemy=0;
staticintdarius=0;
staticintmemnon=0;
staticintspitamenes=0;
staticintmaurya=0;
staticintporus=0;
staticintfouche=0;
staticintschwarzenberg=0;
staticintpaoli=0;
into=-1;
if(timer_expired("pop")){
set_timer("pop",2);
stringbubble;
//if(num_objects_selected(player)==1){
if((alexander>0&&alexander<4)||(alexander==0&&object_type_selected(player,"Alexander"))){
switch(alexander%4){
case0:
bubble=$S("+50attack!");
break;
case1:
bubble=$S("+50HeavyInfantryattack!");
break;
case2:
bubble=$S("Doublecraft!");
break;
case3:
bubble=$S("50%fasterForcedMarch!");
break;
}
o=find_unit(1,"Alexander");
alexander++;
}elseif((napoleon>0&&napoleon<4)||(napoleon==0&&object_type_selected(player,"napoleon"))){
switch(napoleon%4){
case0:
bubble=$S("+3attacktosiege!");
break;
case1:
bubble=$S("+1rangetosiege!");
break;
case2:
bubble=$S("Doublecraft!");
break;
case3:
bubble=$S("50%fasterForcedMarch!");
break;
}
o=find_unit(1,"Napoleon");
napoleon++;
}elseif((parmenio>0&&parmenio<4)||(parmenio==0&&object_type_selected(player,"parmenio"))){
switch(parmenio%4){
case0:
bubble=$S("+1HeavyCavalryattack!");
break;
case1:
bubble=$S("Biggerradius!");
break;
case2:
bubble=$S("3xlongerambush!");
break;
case3:
bubble=$S("Startswith5Companions!");
break;
}
o=find_unit(1,"parmenio");
parmenio++;
}elseif((antipater>0&&antipater<5)||(antipater==0&&object_type_selected(player,"antipater"))){
switch(antipater%5){
case0:
bubble=$S("Healsnearbyunits!");
break;
case1:
bubble=$S("Entrenchedunitstake80%damage!");
break;
case2:
bubble=$S("CanEntrenchoutsidehometerritory!");
break;
case3:
bubble=$S("2xentrenchmentspeed");
break;
case4:
bubble=$S("+3attacktobuildingswhengarrisoned!");
break;
}
o=find_unit(1,"antipater");
antipater++;
}elseif((ptolemy>0&&ptolemy<4)||(ptolemy==0&&object_type_selected(player,"ptolemy"))){
switch(ptolemy%4){
case0:
bubble=$S("+1range!");
break;
case1:
bubble=$S("+1Line-of-Sightforrangedunits!");
break;
case2:
bubble=$S("+1siegeattack!");
break;
case3:
bubble=$S("+1armor!");
break;
}
o=find_unit(1,"ptolemy");
ptolemy++;
}elseif((darius>0&&darius<3)||(darius==0&&object_type_selected(player,"darius"))){
switch(darius%3){
case0:
bubble=$S("+1defense!");
break;
case1:
bubble=$S("Preventsattrition!");
break;
case2:
bubble=$S("EnablestheWarChariot!");
break;
}
o=find_unit(1,"darius");
darius++;
}elseif((memnon>0&&memnon<4)||(memnon==0&&object_type_selected(player,"memnon"))){
switch(memnon%4){
case0:
bubble=$S("Alwayscloaked!");
break;
case1:
bubble=$S("2xcraftregeneration!");
break;
case2:
bubble=$S("IncreasesGreekMercenaries'attack!");
break;
case3:
bubble=$S("IncreasesGreekMercenaries'armor!");
break;
}
o=find_unit(1,"memnon");
memnon++;
}elseif((spitamenes>0&&spitamenes<4)||(spitamenes==0&&object_type_selected(player,"spitamenes"))){
switch(spitamenes%4){
case0:
bubble=$S("+1HorseArcherattack!");
break;
case1:
bubble=$S("20%fasterCavalry!");
break;
case2:
bubble=$S("Increasesbuildingplunder!");
break;
case3:
bubble=$S("Gainsplunderfromenemyunits!");
break;
}
o=find_unit(1,"spitamenes");
spitamenes++;
}elseif((maurya>0&&maurya<2)||(maurya==0&&object_type_selected(player,"ChandraguptaMaurya"))){
switch(maurya%2){
case0:
bubble=$S("2xcraft!");
break;
case1:
bubble=$S("Preventsattrition!");
break;
}
o=find_unit(1,"chandraguptamaurya");
maurya++;
}elseif((porus>0&&porus<4)||(porus==0&&object_type_selected(player,"porus"))){
switch(porus%3){
case0:
bubble=$S("Detectscloakedunits!");
break;
case1:
bubble=$S("Doublehitpoints");
break;
case2:
bubble=$S("Creates2xdecoys");
break;
case3:
bubble=$S("20%fasterElephants!");
break;
}
o=find_unit(1,"porus");
porus++;
}elseif((fouche>0&&fouche<2)||(fouche==0&&object_type_selected(player,"fouche"))){
switch(fouche%2){
case0:
bubble=$S("Revealsallenemies!");
break;
case1:
bubble=$S("Triplecraft!");
break;
}
o=find_unit(1,"fouche");
fouche++;
}elseif((paoli>0&&paoli<3)||(paoli==0&&object_type_selected(player,"paoli"))){
switch(paoli%3){
case0:
bubble=$S("Instantsnipe!");
break;
case1:
bubble=$S("Instantsabotage!");
break;
case2:
bubble=$S("Doublecraft!");
break;
}
o=find_unit(1,"paoli");
paoli++;
}elseif((schwarzenberg>0&&schwarzenberg<3)||(schwarzenberg==0&&object_type_selected(player,"schwarzenberg"))){
switch(schwarzenberg%3){
case0:
bubble=$S("Doublehitpoints!");
break;
case1:
bubble=$S("Doublecraft!");
break;
case2:
bubble=$S("Startswith4Commandos!");
break;
}
o=find_unit(1,"schwarzenberg");
schwarzenberg++;
}
for(i=0;i<num_players();i++){
//if(find_nation(i+1)=="RUSSIANS"){
if(get_leader_name(i+1)=="king"){
//if(find_nation(i+1)=="Americans"){
//enable_type_by_tribe("Humvee",find_nation(i+1),"Stable",0,3);
//enable_type_by_tribe("NuclearMissileSub",find_nation(i+1),"Dock",0,3);
//gain_tech(i+1,"ClassicalAge");
//gain_tech(i+1,"MedievalAge");
//gain_tech(i+1,"GunpowderAge");
//gain_tech(i+1,"EnlightenmentAge");
//gain_tech(i+1,"IndustrialAge");
//gain_tech(i+1,"ModernAge");
//gain_tech(i+1,"InformationAge");
//gain_tech(i+1,"MissileShield");
//gain_tech(i+1,"WorldGovernment");
//gain_tech(i+1,"GlobalProsperity");
//gain_tech(i+1,"ArtificialIntelligence");
//give_good(i+1,"Food",3000);
//give_good(i+1,"Timber",3000);
//give_good(i+1,"Metal",3000);
//give_good(i+1,"Wealth",3000);
//give_good(i+1,"Oil",3000);
//give_good(i+1,"Knowledge",3000);
//set_object_type_armor("AttackHelicopter",30);
//set_object_type_max_health("AttackHelicopter",500);
//set_type_line_of_sight("AttackHelicopter",30);
//set_object_type_attack("AttackHelicopter",3500);
//set_object_type_max_range("AttackHelicopter",21);
for(n=0;n<num_military_buildings(i+1);n++)
{
building=find_build(i+1,"");
set_object_health(i+1,building,100);
}
for(a=0;a<num_units(i+1);a++){
unit_heal=find_unit(i+1,"");
unit_max_craft(i+1,unit_heal);
set_unit_craft(i+1,unit_heal,100);
if(object_health(i+1,unit_heal)<100){
heal_object(i+1,unit_heal,100);
}
}
}
}
if(length(bubble)>0){
bubble_text_obj(bubble,player,o);
}
}
}
好了,文章到此结束,希望可以帮助到大家。
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